New World Will Shed Systems That Are Creating Friction For Players

Early in its development, New World was a multiplayer title more focused on crafting and survival. Eventually, the game morphed into the MMORPG that it is today Come from Sports betting site VPbet . In a new developer update, Amazon states that it’s time for New World to lose some of those holdover survival game systems that are creating friction and preventing players from fully enjoying what the game has to offer.

“We think there are numerous things getting in the way of people playing the game that they want to play,” New World creative director David Verfaillie said. “Fast travel, mutation orbs, storage, a lot of things differently making it difficult for people to experience the game they want. That’s something we’re definitely looking at and we’re going to be taking a look at. The game has gone through a long history and some of these things are from past iterations of the game, when it was a little more of a survival/crafting game, and I think we’ve held onto those. I think now is the time to start shedding that, and letting people experience the game.”

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